Rigid body interaction

Just upping this, since it it has already been requested a while ago…any news on liquid to rigid body interaction?

Really wish we could do this natively with phoenix, since there currently is no good way in 3ds max to do this, without complicated workarounds (simulating with lucid, using physx sim based on fluid particles etc.)…

Well, the option to set object to activebody - is unlocked several phx builds ago. Maybe you should try to use it…

I did, when it was first mentioned, Back then it was pretty unstable and didn´t they also remove it again?

I’m afraid that there is nothing new on this.

look at this

Yup, it’s an interesting demo indeed.