Currently I’m messing around with phoenix to get a better understanding, yesterday while playing with the smoke settings I notice small ripples (Hope I’m using the right word for it) in my render.
Does this effect happen because of wrong render setting or sim settings?
because I’m an idiot I accidentally overwrote the file so I have a slightly different light setup but the artifacts are still visible without light cache.
yes, i expected that after you second shot, because the LC artifacts appear only in very dense smokes, but the smoke above is not dense.
i have one question - is this the cell size? because the rest smoke looks detailed, or it’s just displacement?
well, this is a bug in the displacement algo (affects only the new volumetric displacement that was introduced the last release)
i made two shots of frame 13 to show the difference.