Robaxacet

Hi guys,

Here is our last commercial, finished about a month ago.

Directed by Richard Rosenman. Animated by Kyle Dunlevy and Justin Kupka. Modeled by Joel Mongeon and Ben Pilgrim, rigged by Ben Pilgrim. Composited by Brad Husband. Produced at Redrover Studios Ltd. with Andy Knight.

For movie and more information, visit:
http://www.richardrosenman.com/project/?cid=70

-Richard

Looks good Richard, nice work as usual :smile:

-dave

Great work Richard..

Only thing I don’t like is the design for the robax box, but I’m sure you got nothing to do with that.

/Thomas

Ouha great :smile: as usual :wink:

good night

Vince

As always Richard, great work!!

Hey Thomas,

Yep, you’re right - the box shot sucks. We ran out of time…:slight_smile:

By the way, your work is simply awesome and truly inspiring to me. :slight_smile:

-Richard

I was wondering if you guys did that spot, nice work!
Cheers
MK

Awesome work Richard!

Only one little note to say: At the end of the window shot - when daddy arrives - the dragging of the curtain is too fast - or the transition to the next shot is the fast…-, I had to replay about 3 times to catch, this is not only a sneaky wipe, but the part of the shot itself.

But this is only my silly opinion… :slight_smile:

Best regards,
Palee

Wood hints?

Absolutely beautiful,

Gread wood material youve got there.

I was messing with wood procedurals yesterday and hat severe problems - can you give me any hints how to approach this?

I especially had problems with aliasing at increasing distances. Antialiasing took ages and produced moire patterns. (The structures of the wood vines were sub-pixel size at far depth therefore i more or less did expect those moires)
Tried to use a distance blend falloff map to fade the wood into a color but it didnt work out too well (especially for moving the camera in depth-direction) - mainly because the near/far parameters are not flexible enugh/have to be adjusted (or even animated) for every different shot.

Another thing: could it be that the blur parameter of the max wood procedural is broken? No blur whatever values I use.

I would be very grateful if you (or anyone else for this matter) could give me some hints.

Thanks in advance,

Mike Edel