I recently discovered the very cool world of robo-one, these little guys are amazingly agile creations. A little pricey at $1300+ but wow.
I found this guy in pieces of about 20 step files, converted them to iges files and imported them into Max. To bad Max is such a dog with nurbs, the iges imports looked sweet but just a few brought Max to it’s knees.
Max is indeed ugh when it comes to nurbs…but then there´s still powernurbs and with Powertranslators you can import those steps as solids…But i actually wanted to ask too where you found those step files
Ok, now that you got em we should rig em up, customize em a bit and write scripts to control them.
Then we can have them fight like real robo-ones. :twisted:
Cool, I’ll hopefully get some time to rig mine up this weekend. Still trying to decide on a method. I don’t have CAT so maybe biped or just good old fashion bones.
Also considering some sort of scripted “control panel” where a series of servo movements could be programed.
I haven’t had a lot of time to work on animating but I have gotten as far as to write a script that reads actual motion data and applies it to the model.
Here is a rough test using the KHR-1 Improved Forward Walk Data
Requires Quicktime 7 (if it won’t play in your browser right click and “save target as” and play from there. It crashes when I try to play it in my browser)
yeah, that’s the “rough” part of the test. I just quickly key-framed him to move in the right general direction, right now the motion data is only making the servos rotate the right amount and at the right time. Also I think the movement is exagerated because there is not the slop in my rig that the real robot would have.
I would love to have him move correctly but I am not sure how to do it, IK is tough because my script generates rotation keys which IK ignores.