robot

hello! the curvature shader is a perfect tool, to get complicated textures very quickly and easily! hair in c4d, organic modelling in zbrush., backplate in polyhaven… render c8, in c4d…

Great model here ! Maybe the lighting set up isn’t as good as the model is. I would work on that because the model really deserves it!

thank you, Sebastian!
well, in fact there is nothing fanced or worked about the light, as it is a duo backplate-hdri, wich give background and lighting; it’s funny, and quickly done!

I think technically it’s a cyborg, not a robot ;] Nice work, but i would like to see it in a more fitting enviroment and not in some generic HDRI backplate.