hi
attached 2 images i have done for www.gudel.com
the geometrie are from solidworks
i have impoprted it with npowersoftware power translator
comments are very welcome…
/.mario’
hi
attached 2 images i have done for www.gudel.com
the geometrie are from solidworks
i have impoprted it with npowersoftware power translator
comments are very welcome…
/.mario’
Hello Mario,
very good job !
The marerials and views are very cool ![]()
Congrats
Vince
nice work
-dave
And how about the modeling? i think its great..congrats man, nice work.
nice work indeed!
Good work Mario…very realistic and nice DOF
Are you still using finalRender?
hahaha…that was my question to him as well
![]()
good work, btw…
paul
Great work! Nice use of DOF.
I’am also a fR user …my questions is because I’ve found that fR works in the most part of the cases faster for interior r than Vray, on the other hand Vray is faster with exteriors.
When I use sketchup for modeling the geometry looks right in 3ds..with fR I don’t have any problem, but when I try with Vray and with multi-materials the rendering shows holes and weirs shadows.
Is anybody here has the same problem or at least you Mario?
Thanks!!!
hmmm…that’s interesting…some of the designers here are starting to use sketchUp for their rough designs…haven’t yet have to import that into max/vray but if you had issues, it’s a bad sign…I guess I’ll have to give it a try…
paul.
marcocohen: the moddeling is done in our engeneering departement
flino2004: yes i use 3 render engines, fR stage-1, VRAY 1.09, VRAY 1.45
no, i dont have such problems like you…
thanks for your comments ![]()
/.mario’
I love these images. which engine are you using for this? and to ask the question. may I ask what is the lighting set up?
I was a fr user…I loved fr because it was the first gi plugin with a cheap price…but fr still has artifact problems but above all is is very very very very slow with reflection materials (even with a simple glass). With semi glossy materials it is impossible to render in a decent time.
bye
materials, deph of field, perspectives, details…
…perfect…
:shock: Very good rendering…