Roman road

I tried several ways of doing this
http://www.caingram.info/Turkey/Pix/Troy\_ruins.jpg

Also with texture and displacement (I posted it under problems), but I feel that even if that worked it wouldn’t be as good as I want it to. I also tried modeling stones and arranging them but, hm, just not it. Any good approaches you could think of? Or maybe some scripts?

thank you

You should definitely be able to do this by modelling the stones and using displacement. No doubt about it.

This is after 5 minutes:

it u convert a simple model to nurbs surface with the right settings you can get that look

Am kinda afraid of NURBS, never used them. Only did a tutorial when I was in high school lol.

But I do like the modeling part now again…I had different approach which was…hm…just wrong :slight_smile:

Can you show me the wire, before the extrude, and some noise? I was affraid that if I used extrude for the spline, my top would be to flat, but I guess I could add some noise, and mesh smooth before that.

To get the grass between, I would use a plane and just subtract the stones, right? I hope boolean or proboolean wouldn’t fail, since it would be pretty complex.

Another way you could do it is to use Topology in Max 2010 and select on of the procedural patterns to divide up a plane and then chamfer the edges a little and extrude the stones and with in a few minutes you could have your Roman Road. Hope this helps.

seems max2009 handles nurbs surface approximation differently than the older version

Don’t use MAX 2010 :frowning:

So get Polyboost - it is the plugin that creates topology in max 2010