rose petals

Hi,

I need to scatter a lot of rose petals (if that is the correct word for ‘rose leaves’) in a scene. I don’t want to place them manually… How can i do that? I modeled one, and it has a noise modifier in the stack. I also want that each petal has a unique seed value for the noise, is this possible? Would be great if all parameters would be instanced, except the seed value!

Thanks for any help,

flipside

does the standard scatter not do that for you? Its got alot of parameters for slight size changes and such. If not maybe try the scatter utility from peter watje at www.maxplugins.de

percy

Thanks for pointing me out this scatter thing, I didn’t know of its existence… Funny that my answer was almost in my question!

It works great! In the start I used a bit too heavy rose petal model… My scene was 5million polies :shock: But even then it rendered ok!

LOL no problem. Almost didn’t want to suggest it since it seemed from your question, that you might have already tried it.. :lol:

percy

You could try using reactor or simclooth too, it would probably look better since it would lay correct on the floor and so on.. but would require some more work I guess.

/Thomas

Yeah thought about using that, but now I have about 2500 leaves… Don’t wanna kill my pc (yet).

Here’s the result (used selected faces to get the desired look):

thanks for the help, it came right on time! I was trying it with parray (which would also work) but this scatter thing is easier and less memory intensive it seems.

yeah looks nice. petals seem a lil large though

percy

They come from very expensive large roses :smile: