Frequently I use the environment map assigned with a VRayBitmap to visualize in the viewport my background or HDRI. I use the UV coordinate offsets to rotate/lower the bitmap as needed, but the image gets ‘smeared’ in the viewport at the edge of the image. This issue doesn’t happen if I use the standard 3ds bitmap node. This happens regardless of the image I use or file type. Regardless, it still renders fine, it’s just the viewport thats bugged.
VrayBitmap
Standard bitmap

