Apart from a measure of one’s hangover, can anyone explain what the roughness parameter of the vraymaterial does?
I have read the manual (quoted below), and looked at the teapot examples but I’m still not quite sure when I would use it…
"Rougness - this parameter can be used to simulate rough surfaces or surfaces covered with dust (for example, skin, or the surface of the Moon). "
Anyone have any good examples of it in action, or good tips on what types of materials its useful for?
gafl
December 4, 2007, 1:53pm
2
I second that.
It’s not very clear for me too…
Gael
I think this is pretty obvious. You can use it for rough surfaces. For example a clay pot. IF you’re familiar with the old max oren-nayar shader’s roughness parameter, it’s pretty much the same I think.
By the way, when I saw it, first, I thought it was a global control for shader roughness affecting the glossiness of everything. Which also would be quite evident imo.
best regards,
A.
vladimir.nedev:
By the way, when I saw it, first, I thought it was a global control for shader roughness affecting the glossiness of everything. Which also would be quite evident imo.
And somewhat more usefull imo!
Yes, I suppose if we would wanted to stick to a more realistic shader model, a global “roughness” parameter would be the rational choice, but than, I think people would just want to have separated control back.
best regards,
A.
yep…thought so as soon as i pressed submit reply!
:lol:
thanks for the reply Aldaryn. So other practical uses for this would be white plaster walls, concrete, rubber etc?
rivoli
December 4, 2007, 5:41pm
8
haven’t really used it myself, but here’s a comparison of how the same three teapots would look in one way and the other:
JeffG2
December 4, 2007, 8:02pm
9
Ive used it to nice effect on a lunar surface.
Made the surface loose the CG look and really start to look dusty.
re_FORM
December 5, 2007, 1:16pm
10
Is there any performance hit usinng roughness?
tricky
April 2, 2009, 10:12am
11
I know this is quite an old thread, but are many people using this ‘roughness’ control? I was wondering how it scales to a scene?
system
July 11, 2011, 6:33pm
12
An old thread again, but there still doesn’t seem to be an answer.
vlado
July 11, 2011, 8:10pm
13
It has no relation to the scene scale; it just controls the way the surface reflects (direct) light.
Best regards,
Vlado