Roughness parameter in Corona Renderer

Hi,

In other renderers, there is this roughness parameter (like in Octane and Redshift) under reflection that gives the object a rough noisy texture. How is that achieved in Corona? Attaching an image for reference whose texture I am trying to make.

Thanks,
Arjun

Some renderers use ‘Roughness’ as a parameter, and others use ‘Glossiness’.
It does the same thing, just in reverse.