Round Edge (VRayEdgesTex) support and White balance

I think round edge (VRayEdgesTex) is very important which make rendering looks realistic. I add VRayEdgesTex to nearly ALL materials in VRay.
I hope Vantage would support VRayEdgesTex soon. Thank you!
Also, why is something as important as white balance missing?

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We have the white balance option in the camera settings, but not in the post effects.

Greetings,
Vladimir Nedev

After waiting for 1.5 year, I am once again calling for support for VRayEdgesTex in bump.

VRayEdgesTex support in opacity map would also be useful for wireframe effect

Hi sassom,

You can currently achieve the wireframe effect using the following setup(https://drive.google.com/file/d/1D1Nl7LLyRQAZTMg8GpMQLQZVQBZNEiKy/view?usp=drive\_link):

  1. Create a V-Ray material
  2. Add the VRayEdgesTex in the Self-illumination
  3. Set Refraction to white and set IOR to 1.0
  4. Create a VRay2Sided material and plug the V-Ray material in the Front slot and set translucency to black.
  5. Apply the 2sided material to the object that you wish to have wireframe or use it as an Override material.
  6. If depth is not enough and you see black faces increase the Refraction bounces in Render settings tab

Hope this works for your case.

Best regards,
Alexander