# Round edges and opacity

**URL:** <https://forums.chaos.com/t/round-edges-and-opacity/146368>\
**Category:** Requests\
**Created:** [January 26, 2020, 11:37am UTC](https://forums.chaos.com/t/round-edges-and-opacity/146368 "2020-01-26T11:37:59Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![romullus](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/romullus/32/271095_2.png) [@romullus](https://forums.chaos.com/u/romullus)\
**Post date:** [January 26, 2020, 11:37am UTC](https://forums.chaos.com/t/round-edges-and-opacity/146368/1 "2020-01-26T11:37:59Z")

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It would be very cool if CoronaRoundEdges map could work in conjunction with opacity maps. If you could add perforation map to opacity and round edges to bump and your materials would have nice rounded edges around perforation holes, that would greatly increase realism.

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**Author:** ![Juraj\_Talcik](https://avatars.discourse-cdn.com/v4/letter/j/ecccb3/32.png) [@Juraj\_Talcik](https://forums.chaos.com/u/Juraj_Talcik)\
**Post date:** [January 26, 2020, 2:24pm UTC](https://forums.chaos.com/t/round-edges-and-opacity/146368/2 "2020-01-26T14:24:05Z")

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Jakub Cech requested this same things two years ago, so that opacity mapped leaves could catch nice highlights :- ).

Yeah this would be really nice feature. +1

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**Author:** ![romullus](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/romullus/32/271095_2.png) [@romullus](https://forums.chaos.com/u/romullus)\
**Post date:** [January 26, 2020, 3:10pm UTC](https://forums.chaos.com/t/round-edges-and-opacity/146368/3 "2020-01-26T15:10:00Z")

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Ups. Although it’s not exactly the same request, but i’m marking mine as duplicate. Thanks Juraj, for spotting this out.

Duplicate: [https://forum.corona-renderer.com/](https://forum.corona-renderer.com/) [Real thickness of materials with opacity](https://forums.chaos.com/t/136644)  
and [https://forum.corona-renderer.com/](https://forum.corona-renderer.com/) [Opacity map with depth?](https://forums.chaos.com/t/143873)

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**Author:** ![Juraj\_Talcik](https://avatars.discourse-cdn.com/v4/letter/j/ecccb3/32.png) [@Juraj\_Talcik](https://forums.chaos.com/u/Juraj_Talcik)\
**Post date:** [January 26, 2020, 4:37pm UTC](https://forums.chaos.com/t/round-edges-and-opacity/146368/4 "2020-01-26T16:37:15Z")

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Yeah it’s slightly different, but same functionality as end-result :- ). You worded out how this could practically work without being introduced as one-off feature.

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**Author:** ![marchik](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/marchik/32/271218_2.png) [@marchik](https://forums.chaos.com/u/marchik)\
**Post date:** [March 3, 2020, 10:50pm UTC](https://forums.chaos.com/t/round-edges-and-opacity/146368/5 "2020-03-03T22:50:15Z")

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> [@romullus](#):
>
> It would be very cool if CoronaRoundEdges map could work in conjunction with opacity maps. If you could add perforation map to opacity and round edges to bump and your materials would have nice rounded edges around perforation holes, that would greatly increase realism.

+1  
I’ve just recently thought that it’s worth finalizing this functionality, as far as I know, now the round edge map works for thin meshes only in legacy mode and I don’t really understand why, because it is just extremely useful for archiviz. If we could use this map together with the opacity map and get several options for additional customization, that would be great.

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**Author:** ![nkilar](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/nkilar/32/64123_2.png) [@nkilar](https://forums.chaos.com/u/nkilar)\
**Post date:** [March 4, 2020, 7:53am UTC](https://forums.chaos.com/t/round-edges-and-opacity/146368/6 "2020-03-04T07:53:56Z")

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Did a plus one on Jakub’s post and I’m doing a +1 here as well. +1! 👅

edit: Btw, why is this topic under resolved feature requests anyway? 😮

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**Author:** ![romullus](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/romullus/32/271095_2.png) [@romullus](https://forums.chaos.com/u/romullus)\
**Post date:** [March 4, 2020, 8:59am UTC](https://forums.chaos.com/t/round-edges-and-opacity/146368/7 "2020-03-04T08:59:24Z")

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> [@Nejc Kilar](#):
>
> edit: Btw, why is this topic under resolved feature requests anyway? 😮

It’s because this request is duplicate. The team does not need multiple requests or reports on the same issue, it would just make more mess.

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**Author:** ![nkilar](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/nkilar/32/64123_2.png) [@nkilar](https://forums.chaos.com/u/nkilar)\
**Post date:** [March 4, 2020, 10:12am UTC](https://forums.chaos.com/t/round-edges-and-opacity/146368/8 "2020-03-04T10:12:34Z")

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Ah, right. Sorry about that 😃

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**Author:** ![romullus](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/romullus/32/271095_2.png) [@romullus](https://forums.chaos.com/u/romullus)\
**Post date:** [March 4, 2020, 10:34am UTC](https://forums.chaos.com/t/round-edges-and-opacity/146368/9 "2020-03-04T10:34:16Z")

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No prob!
