Round edges shader limited to phong

I am missing a very important feature in the round edges shader:

We need to have a feature to limit the round edges shader to either phong angle or selection tag - better both - like the bevel deformer.

The shader produces so many strange artifacts in areas where it is not needed.


Submitted on AHA Ideas (CC4D-I-51).

AHA Ideas status: Pending.
Set during AHA Ideas to Discourse migration.