I know its not a very orthodox way to do this things… but so far, as i notice.. its completely impossible to control the radius of the Rounded corners on GPU, (except on the last example, but its such a mess..)… the images are self explanatory. Any turn around?
Cheers [[]]
Yes, it has limitations such as not supporting procedural maps, but… a simple vraycolor node will let you control the radious by 1 unit… for instance…lets consider 1cm Radious, such as your example… plug a vraycolor with RGB multiplier to 0.5 plugged in the Width/radious and you’ll get a 0.5 radious…
And that´s exactly what i was trying to reach on the second example… using a VrayMultiSubTex with 3 Vray colors plugged getting the ID from the Object ID…



