Rounded edges and bumps are getting much lesser denoising, causing huge render times.
Already discussed this bug with the support, who promised to fix this issue.
Total crap, when you need quick test renders. And in the daily workflow, this is the most important part, where most time is consumed.
Since no improvement has happened menawhile, I will re-post this again, including screenshots from rounded edges & bumps, properly denoised in Release core 1.7.
And badly denoised in actual core 3 / official release.
Makes the daily project work very annoying, destroying the creative process by super noisy test renders, especially in interior scenes.
Please fix this ! ! ! ! ! ! ! !
As well as the weird displacement, when materials are stacked !!!
Also worked great in core 1.7.
Now it behaves as if someone programmed it who never really used Corona for real project work !
Corona quality management should very carefully watch what the programmers are “improving”…
To me it looks almost like sabotaging the software ! Too big rival for V-Ray ?
With a broken displacement on stacked materials and broken denoising in bumps and rounded edges, Corona ist literally mutilated!

