ok im doing a Quicktime vr…
rendering a spherical camera…
and they render
when I over ride FOV to 360
the go away …
hmmmmmmmm @##$$&)*#%#$#$#$#@
ok im doing a Quicktime vr…
rendering a spherical camera…
and they render
when I over ride FOV to 360
the go away …
hmmmmmmmm @##$$&)*#%#$#$#$#@
umm the real people go away …
umm the real people go away …
max doesnt crash