[RT CUDA] Falloff map acts strange if set to "Soft Light" mode in a Composite map

I’ve noticed that in RT CUDA I get very different result from RT CPU and Adv if I use a falloff map with “Soft Light” blending mode in a Composite map. All other blending modes render the same with any engine (RT CPU, RT CUDA, Adv). See screenshot below.

Yep, you are right - there is a problem with this setup. Will log it right away, thanks!

Should be ok for the next version (it’s already fixed in the nightlies).

Thanks! :slight_smile:

I confirm that this is fixed now in Vray 3.6! Thank you!