I’ve been trying to troubleshoot the best method of recreating this multi-pile rug design pattern. I have used a variation of methods: corona displacement modifier, and Hair and fur modifier and haven’t had any great results. Help would be appreciated!
I created uv custom map that I placed in the the Surface scattering tab, but appears to bunch up the fibers vs creating a height difference.
Do you know where I would place the map to control the height?
You can use a map to drive instance height. Tooltip under the “map” says that blue is for Z axis, so we need that.
Alternatively, you could use the new Scatter feature Clusters > Instance color to map. This way you can scatter taller strands on color 1 and shorter strands on color 2.