RWR-Arch--Viz


Just a test, learning UVW unwrap

i like them all special the last one the rhino ? toungue that more creative than only boxes and booleans. btw arent u a fr user? also vray? O_o it seems fr sp2 its very strong .

:shock: Dude! what are your lighting settings? Color mapping, lights, multipliers etc?

Amazing work some of the best ive seen!!! :shock: :shock: :shock:

Hey Richard are you abandoning Final for Vray? Theseimages are clean as ever!
Valerio

Very nice work! 8)

Gonçalo

yes very nice :slight_smile:

your interiors are excellent - and although the exterior image is good, it isnt as convinving as your interiors , which I think is due to the difficulty in making PR externals in Vray rather than your skill.

In general I don’t usually get into doing externals, I never have the time resources to do a great job but I quite like that external it certainly isn’t realistic but that was never the intention. I still use FR, unfortunately prior to SP2 the AA was holding back Stage 1, we had a large project that required solid AA and RC/SP1 just wasn’t up to scratch. FR has amazing depth to it, the next release will be “the” release for it much like 1.5 for Stage0. I’m interested in seeing what 1.1 contains for Vray because it will tough competition between the next version of FR and the current version of Vray.

I suppose what I was trying to say was that interiors can look ‘ultra’ photo realistic and extremely convincing and although Pr isnt always the point of an image I think PR images still impress people and is a selling point for sure. But on the external side of arch-vis theres not that many images ive seen that have that cutting-edge ultra photo realistic look to them, I suppose thats down to the fact that outside subtle lighting is often lost due to the power of the sun and the Gi engines which rely on bounces of light dont have much to bounce off of.

True, externals in the shade are far easier to do because of that. I have a hard time balancing direct and ambient light on externals. Lighting with HDRI only usually solves this but then there is the hard shadow problem a render passes approach just doesn’t fit into our internal workings.

This image I had great difficulty balancing the direct light, I had time date info I had to keep to and it proved time-wise impossible to match properly. The left side of the building is way too bright
Plus the perspective is off but I’ve never had a photo without barrel distortion. A raytraced camera with barrel distortion settings would be nice. :roll:

Hy Richard, in first congrats for this great works!
Second, i have a question. In the bathroom image, the bathroom towel are great, excellent modeled and excellent rendered. I have a big photorealistic problem in a bathroom scene, can you share the material/textures settings for the towels please? And how do you have modeled the towels?

thanks very much
Neo

I find the brightest interior shot to be the best. One very small point though: the legs of the chairs seem to have blackfeet, except for the leg closest to the bottom of the image: this one seems to be white.

Gijs

hi richard,
you are a master!

vray vs fr. I know they are two great softwares but for you, wich is faster to setting and to achieve a good result? (in the interiors and in the exteriors)

Fabrizio

I LOVE this Rhino-Toungue! It looks really wet and organic.

Very stylish!

i just wonder how you model that towels..

tried it today and just went mad..

regards
s.wolf

I can’t see why modelling the towels would be so hard. Try to offset a distorted helix. Fool around with vertices a bit: FFD, bend, noise etc, and bevel. Didn’t try, but I can’t see a reason why it should not work. :slight_smile:
Maybe Richard has a different approach, but who hasn’t. :slight_smile:

Andras

How did you do the grass in the first image between the curb and the sidewalk? Is it a plugin? And what about the bushes! How did you do those?

That’s exactly what I did, with a simple noise like displacement map.
The bushes are a simple object with noise then a Displacement map, the grass is simple displaced noise. There are lots of tuts on this site for making grass etc, it’s very simple.

HI rhino

HI richard

Congratulations for your images very nice as always!!

I remember your interiors works with Final Render and now I see you’ve used Vray for thiese…

I would ask u what do u think about this two rendering engines and wich usage do u do of each one I mean for wich kind of works u use one or the other

what would u want better in vray for the 1.1 version?
What u dislike of vray?

and would u want better in FR?
What u dislike in fr?

I hope to not offend anyone with this questions I mean the fans of each renderering engines

Excuse my bad english

bye and thanks in advance
:wink:

Slick and nice renders! Congrats :smile:

marc