[s]Conversion still has metal defaults. Script of addition to conversion button?

Hi,
Just noticed a lot of materials still default to metal and was wondering if its in the pipeline to somehow resolve this? Or is there’s going to be a global metal or non-metal option in the conversion script?
Thanks!

I assume this happens with materials that have an IOR of +3 correct? Anything below that should not convert to metal automatically.

You can run batch material editor on the scene before converting to make sure any dielectric doesn’t go above 1.5, then it shouldn’t switch to metal:
https://www.scriptspot.com/3ds-max/scripts/batch-material-editor

Do note that you can select to “force non-metal” in metalness conversion right above the convert button in corona converter.

lol how have I not seen this, thats even better! lol

Oh awesome! thanks I should’ve looked further thanks again