sanded glass nightmare

This sanded glass took ages to render :cry:



Marc

Can you post your settings to help us help you?

Zap

Hi marc, it looks nice, but I would try it with interpolations instead away faster :wink:

Gonçalo

Hey Gonçalo,

I tried interpolation sampling, but it looked terrible. Tried out some different interpolation settings untill it looked nicer but was again taking a long time to render. Ah well, maybe I was too impatient. I wanted it to look smooth but with a little grain. I ended up with 10 subdivs. The problem with this model is thatyou have so much layers of glass to look through/ calculate. The most problematic was the view from the back side, upclose. Anything upclose… :lol:

Marc

nice glass, what are your settings ?

how thick is your glass in the model ?

is this the interior for a prison? :shock:

actually i did an interior for a bank which i should be able to post this week with glass like that and i foudn that interpolation on that glass smoothed out the needed effect. so i went with normal glossys but i used as low as 1, 2 or 3 for the samples to get it to look grainy enough.

That’s one of the few flaws of the current VRay i.m.h.o.: the slowness of blurry refractions. Blurry reflections are also slow, but usually a lot faster than blurry refractions. I’d love that to become faster without having to resort to interpolation, because interpolation simply doesn’t convince enough to be really useful.

Cheers,

Metin

So I’m not the only one who dreads the rendertimes of blurry refractions. I think blurry reflection are quite fast if you compare them to VIZ/MAX :lol:
The grainyness with low setting for both is a very nice feature though. The stainless steel columns render realy fast (set to 3 or 4). It’s the bluury reflections/refractions within blurry reflections/refractions that slow things down to a terrible degree. Sometimes I get jealous of some of you guys on the forum who render these small scene where you can use even high irr map setting, I hardly ever come above the low preset level, because of the render times.

By the way, it’s not a prison, it’s not a bank, it’s a pawn shop.

Marc

wow, pawn shops in amsterdam look a lot like the visitor center part of prisons in america.

says something about american design eh? :wink:

wow, pawn shops in amsterdam look a lot like the visitor center part of prisons in america.

says something about american design eh? :wink:

hahaha…you’re right!!..damn, I would’ve never guessed that was a pawn shop…
when I think of pawn shops, I think of the small shops in Brooklyn or the Bronx in NYC…hehehe…much different than this :wink:

nice work so far, btw!!

paul