saturation problem with SRGB correction

I’m using Physical sun and Sky with the SRGB correction in VFB, but I have always the same problem: the saturation of the colors, and the contrast.

I can’t get anymore o good contrast, and my color are whashed out, even if my textures are over saturated in photoshop.

If someone have some trick to avoid it.

Thanks

Hi !

sRGB applies a different gamma to your image and colors, etc.
It is like looking at the image in Gamma 2.2.

So you have to back-correct all your materials.

We all here call this - LWF !
Do a search !

Best regards,
nikki Candelero

what i think is pretty clear: http://www.chaosgroup.com/forum/phpBB2/viewtopic.php?t=20730