Save GI solution my animation?

Hi all
How I save solution for my Animation? I using this GI settings:

When i use autosave, so gi save for last picture from animation.
I will calculate and save GI solution for ever next picture my animation. (moving object and light in animation)
how i save GI solution all picture?

HI

incremental ad to current map, and also , turn on save i-map to…

good luck

Tom :smile:

If you want a separate solution for each frame saved, which I assume you do since you have animated objects, you need to do a little max scripting to control the saving and loading of irradiance maps. There are no current tools that I know of that do this, but it is doable, you just have to make the tool yourself or hope that someone else makes it :-/

THX EGZ

Save solution for each frame ist for me big problem…have Vray 1.5 this function? and have not anybody this script?

im supprised no one has asked as yet…why do you need to save irradiance maps for every frame?

(moving object and light in animation)

I am working on a script to save and load Irmaps for every frame, hopefully it will be finished next week.

Da_elf, I was asking for this back-in-da-day-mon :wink:

Eric, what the heck kind of crazy script do you have to write for this. Is it using the external viewer or is there some internal way of adding Imaps together?

--Jon

It’s not that crazy , really. It just saves a map per frame and then can load that maps again at the right frames. This is the best solution I think if objects are moving in the scene. If you wanted to merge them together you would have to use the imap viewer. I have not done too much testing of merging maps, don’t know if there is some limit.

That makes sense. I guess you wouldn’t want them merged at all.

--Jon

Are you looking to speed things up? What I’m trying right now is that I’ll render out only the GI maps, in 100X75 rez, and incrementally add it to the vmap, for the whole animation. Then when that’s done, I’ll render the whole scene again this time in 640x480, using the vmap that was generated before. From the tests I’ve done, it looks fine.

Well, animated things are the biggest problems, together with animated light.

why should i want to save the i-map, when the animation is allready ready, after the rendering process ? what ever you do, computing the i-map each frame, always is a very time consuming process, and you still have to make high settings, to reduce flickering .

wasnt it maybe easier to render in passes ? backround as flight through ? and moving objects with mate shadow for example, to reduce flickering. ?

just a thought.

Tom

Flickering is for me no problem, i have very dark animation.
Ok ReRender,I believe in you.
THX!