Thank you Tom, I tried what you suggested but unfortunately, the result is all the same.
Yes, I read it. But then the question still stands: what is the correct workflow in the interior setup with a view to the interior through a window? Thank you!
I just tested in a simple scene, and it does indeed prevent the Tonemapping (haven’t looked at LUTs, just a quick test with exposure) with either set up of tonemaps on the bitmaps through the select, or the select itself through a tonemap (though it’s less setting up to just have the Corona Select go into the Tonemap).
As noted, not everything is reversible, which could be what you are running into here, especially with LUTs
OK, thanks for the explanation, Tom. Nevertheless, is there any workaround or my best bet is to render without the LUT and applied it afterward in PS to the masked geometry only?
Best bet as you say, if that particular LUT is not “reversing” fully, is to do it in post - you could apply the LUT in post, using masks so it isn’t applied to the background part; or you could use alpha to just add the background in post, letting you apply the LUT in the VFB.
OK, I’ll give it a try, let’s see if I can solve that in post using masks then. The other approach you mentioned (rendering without the background and using alpha in PS)… I already tried that and unfortunately got several issues with reflection/refraction/translucency (even though I had the “Direct visibility override” checked and black color selected). Anyway, thanks a lot for all your help, Tom.
MOVED TO GENERAL DISCUSION
(So, since Corona works internally with WideRGB, is this workflow accurate?:
1- Save the image of VFB in EXR 32bits float without any tonemapping,
2- Open the EXR in Photoshop asignin wideRGB color space and using proof colors in sRGB to visualize it while we are editing the image. (we asign wideRGb because is the raw of corona understandign that corona works with wideRGB, and because photoshop have more colors to prevent banding or clamping while editing). Convert to 16bit compressing highlight and making tone mapping.
3- Convert to sRGB (in perceptual or colorimetric mode) and if we are not happy with the conversion, go back and edit saturation in the areas that gamut warning of proof colors are pointing, to prevent unwanted changes with the conversion.
4- Save the image in a JPG file with sRGB profile.
5-Send it to client.
Is this the correct workflow for 32bits?
Thanks!<)