saving out environment map in renderelement.

so i know this is typically easy.. however i recently had to render out on a black BG (as usual) but the compositor also wanted the vraysky to play with.

if i set the env colour to black, then i cant have the vraysky in the renderelement.

or an i missing something..?

as it was i had to do another pass just for the vray sky.

How do you set up the pass for the VRay Sky?

hide all the geometry and render!

Saving out exr’s the sky is always missing

youll probably find thats your post program cutting the alpha. just set it to ignore alpha and your sky will be there.

thanks for your help

I don’t know of another way.
I would also do another pass just for the sky