scale or uv in VRayLightRect?

I read somewhere that we should always use uv size and not scale the transform on a VRayLightRect. I can not see a difference in my render tests. Is there something that I have missed that would make one method better than the other?

Scaling the transform used to not carry over.. That has been fixed. You can scale the transform or the uv amount now.

Thanks. One less thing to think about.

If you use “default” units, you can scale your lights.
If you don’t use default units (like Lumens), you can’t.

Thanks for the clarification. I’ll keep that in mind.