ScalpelMAX

I am trying to create an animation like the image above where the slice goes from left to right cutting into the solid graph - exciting stuff :] . I tried doing it a number of ways using matts, sliding matts and morph - with no success. . Does anybody know of a way to do this ? - I am thinking that the only way to create it is with scapel from Cebas ?

http://www.cebas.com/products/products.php?UD=10-7888-33-788&PID=6

I’m not a big fan of Cebas has anybody used this plug in with Vray ?

Thanks as always for your help.

I have.

http://www.chaosgroup.com/forum/phpBB2/viewtopic.php?t=15912&highlight=dome

I liked it. Much better that using slice.

Just use a boolean, animate a box that is animated to slide over the graph and select it as the operand.

Boolean Eh ?

I hadn’t thought about that one - I’ll have to give it a shot - thanks for the fast feedback guys. I feel out the producer and see if feels like springing the plug-in it might come in handy for something else.

Thanks again - always a pleasure getting help from you guys.

Sweet

That worked like a Charm - animated Booleans ROCK !!!

Thanks again :]

Re: Sweet

can you show how it worked?

couldnt you just animate the slice modifier ? but i am glad you allready found a way to do this :wink:

Glad to help :slight_smile:

You could but the slice modifier won’t cap the end like the boolean does.

put an edit poly modifier on top of the slice and cap it :wink: thats what i did in my last project. but there are always several ways to accomplish a task in 3dsmax… :slight_smile:

Olli

I’ll post results and process on Tuesday

I’ll post results and process on Tuesday when I’m back in work - long weekend here in US.

nice :slight_smile:

The cuttting object needs to be animated prior to the boolean operation - there might be a way around this.
As another users suggested the slice and cap modifier method achieves the exact same results.

Hope this helps.

cheers for the pic, i can figure it out now :smile:

You don’t need to animate the operand first. If you choose the box as the operand then in the boolean display settings choose “Result+Hidden ops” you’ll then see the box next drill down to “operands” in the tree and you will be able to move and animate the operand as normal.

I knew there was a way to do it

I knew there had to be a way to animate after the Boolean :smile:

Thanks as always for the help.

I believe the boolean method would only work properly on simple geometry and the cebas plugin does work with more complex stuff. Dont know about the power booleans. :slight_smile: