Scatter doesn't respect the randomized texture map

why chaos scatter doesn’t respect the randomized texture map seeding?




Scatter at the moment can only read from the geometry’s UV mapping, not from the results of a randomizer (I believe the same applies for the V-Ray equivalent mapping randomizer, Scatter doesn’t process that either). You can always post a suggestion on the Scatter Ideas Portal (or vote for one if there’s one already there) - V-Ray Ideas Portal

I understand. Please add this idea to suggestion list.