# Scatter over displaced surfaces

**URL:** <https://forums.chaos.com/t/scatter-over-displaced-surfaces/154872>\
**Category:** Help Required\
**Created:** [December 2, 2022, 11:17pm UTC](https://forums.chaos.com/t/scatter-over-displaced-surfaces/154872 "2022-12-02T23:17:07Z")\
**Posts on this page:** 1\
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**Author:** ![romullus](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/romullus/32/271095_2.png) [@romullus](https://forums.chaos.com/u/romullus)\
**Post date:** [December 3, 2022, 5:57pm UTC](https://forums.chaos.com/t/scatter-over-displaced-surfaces/154872/2 "2022-12-03T17:57:13Z")

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Scattering over the displaced surface is not supported yet. If that feature is important to you, you can cast your vote here: [https://forum.corona-renderer.com/](https://forum.corona-renderer.com/) [The most wanted Chaos Scatter feature?](https://forums.chaos.com/t/153718) the option is called “render-time displacement support”.

For the moment the workaround is to convert displacement to geometry and use it for scattering. You can optimize/approximate converted geometry to reduce polygon count and make it invisible for the render. Displaced surface would be used for visual representation and optimized geometry for scattering. I hope that makes sense.

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