Here’s the error I’m getting. The orbit line is showing through the Earth. The Earth is not transparent ..
Here is the scene. The orbit selected in white is causing the trouble ..
The error happens when the orbit is visible. If I hide it, the render is fine. I narrowed it down to the size of the orbit. The Earth is radius 0.5m. The outer orbit is radius 301m.
If I lower the radius of the orbit by a hundred metres or so, that fixes the problem too.
How can I fix this?
Hi, thanks for posting. Could you tell us a bit more about your materials? What materials are you using and if possible send screengrabs of the editor?
Apologies. I was rendering from an orthographic viewport. I switched to perspective and that fixed it. I know I should be using a camera.
Strangely, after rendering from perspective, the orthographic seems to be fixed too, although I’m still getting the line showing through when I use interactive rendering in the VFB.
Thanks.