Hello Forum,
last time I asked for a solution to select cylinders by its radius and luckily plastic helped me out with a little script that solved that problem.
Now my second question (I promise I will start learning maxscript!):
Is there a way to transform or generate splines from the cylindres based on their middle axis ? I dont want their edges to be used to generate splines, there is already a button for this…
Thanks,
Daniel
select your cylinder and go
for i in selection do
(valrad = i.radius
Circle radius:valrad rotation:i.rotation pos:i.pos)
hope it works,
michael
btw, it works on the pivots of the cylinders.
edit: ooops, was too quick on that on, as i thought at circles right away… for the middle axis it’s something different, but you gotta draw up a spline adding vertices, a little more work - probably later 
ThX sushi, I would appreciate to hear something from you again…
This creates a spline for each cylinder - assuming the cylinders are vertical.
Diego
for o in $cyl* do
(
NS = splineShape pos:o.pos
addNewSpline NS
addKnot NS 1 #smooth #curve o.pos
addKnot NS 1 #smooth #curve (o.pos + [0,0,o.height])
updateShape NS
)