Hi,
here is a little inhouse tool. I hope you like it and it works also ![]()
It is added to the VRayMtl automatically. Feel free to contact me if you
need the full Version for all VRay Mtls.
Thomas
Hi,
here is a little inhouse tool. I hope you like it and it works also ![]()
It is added to the VRayMtl automatically. Feel free to contact me if you
need the full Version for all VRay Mtls.
Thomas
Hi,
thank’s for this. If i can, for better usage, is usefull if i can create a sub-folder or group, like, Concrete, Stone, Plaster etc… It’s possible? Becouse, if i add 100, it’s a little difficult to manage.
Anyway, thank’s, that speed up my workflow ![]()
Hi,
for now, if i click two time on saved preset material, the old material assignement disappears. So, this is a big problem, becouse i loose my assignement. It’s possible avoid this issue? Without this feature is not so usefull. Or i don’t understand wery well the script?
Thank’s ![]()
cecofuli
This is awesome! Thank you so much.
Is there a way to get it to work with V-Ray light material?
edit: Or any other materials beside the standard V-Ray material?
the material is saved by “material name”, rename your material and hit then save ![]()
Thomas
Great Idea, keeps locking my max though, can you have it so it saves the whole Mat Editor as well ?
Hi Natty,
thank you for your suggestion
V1.05
I fixed some bugs an add the “Save all Slots” option
Thomas
betaLab_vpm_free_105.zip (7.95 KB)
Thats Great Tom, we will give it a go today..
Works a treat, well done mate ! something all my team are now using .. ![]()
One more i think, over time you will need to delete Mats .. or if you made a mistake.. can you add a delete button ?
EDIT .. Doh didnt see the remove.. apologies .. good job dude !
Downloading now, looks/sounds v good idea.
Thanks
Hi
all works fine until you start a new max.. then for what ever reason the plugin doesnt work anymore ?
Thomas,
Thanks for sharing! It’s a great little tool. Any chance you’d update it to include vrayblend, vraylight, vrayoverridemtl, etc…?
Thanks,