Someone knows about scripts to unify normals in 3dsmax. When i import a model from Autocad, the normals in some objects are untidy.
Answer me please.
See you ![]()
Someone knows about scripts to unify normals in 3dsmax. When i import a model from Autocad, the normals in some objects are untidy.
Answer me please.
See you ![]()
Might be just as quick to select all and unify ..
Have you tried the ‘normal’ modifier?
It has an unify option. Not sure if works as you expect on all cases.
By selecting all the faces, and select Unify, doesn´t work at all, only a few faces get right. Until now i´ve flipped the faces one by one ( selecting polygons), but, when you have a hotel with 12 floors, it´s a bite tired.
Someone can help me :lol:
Try the normal modifier on top of your epoly or whatnot. It has a unify option
Usually I get much cleaner meshes when importing the *.dwg file instead of *.3ds. Maybe try that first.
I´ve been imported thousands of projects from AutoCad to 3dsMax since 6 years, everyday… You can believe me if i say that i´ve tried all the options except the scripts. It may exist. Now with Vray i can´t enable double-sided option, for the lack of time that i have.
Another time, can anybody help me??!! ![]()
i would say its not possible to do with a script ( i could be wrong though ) but ordering the normals require human interaction on many objects.
for obj in geometry do
(
addModifier obj (normalModifier flip:true)
)
Diego
Now with Vray i can´t enable double-sided option, for the lack of time that i have.
Why can’t you enable double sided? Does it take a lot longer to render?
I find double sided render a true blessing when it comes to import dwg files to max!