I was wondering if there was a drawback to always put 0,001 for the value of the Secondary rays bias (instead of 0) I understand that the GI solution is not “perfectly” accurate with this parameter, bet when it’s not barely visible, what’s the problem ?
Any drawback in term of quality of your solution, render times, or other issues?
The problem would be if the offset is large enough to skip some surface in the rendering and cause incorrect shadows. For example, if you have a room enclosed with 1-surface walls only (no thickness), the ray bias might cause the rays to jump outside the room near corners producing bright edges.
I occasionally get rendering with rays peeking thru my model even with
0.0 secondary ray bias … is it due to the fact that my models may be intersecting each other? Turning on the check sample visiblity don’t seem
to help … if I am correct then it would be a modeling problem … how can
I achieve a correct modeling tech. which is spoken here? I have always
modelled using minimum surface possible.