Separate intensity levels for reflection/diffuse with Vray lights

I am pretty sure this has been asked for before, but thought I’d ask again. It would be very useful to be able to adjust these two aspects multipliers separately as it’s very common to need to crank up power for lighting so much that reflections get blown out.

Currently I get around this with 32bit rendering and post fixing, or by making duplicates of the light and setting one to reflection only, and the other to diffuse/spec only - but this is a pain when lighting setups start getting complicated.

Any chance of it?

tks /b

I agree, similar to what vray4c4d has.

Well, we do have this in V-Ray for Maya already, so it’s not particularly complicated…

Best regards,
Vlado

So great news! hope to have this feature soon! Would help us to get less blownout reflections!

that would be really cool!!!