Separate LightSelect Render element for Direct \ indirect illumination

is it possible to add a Separate LightSelect Render element for Direct and indirect illumination ?
is it true that in vray RT GPU this is already possible?
sorry for my poor language
radiosity

is it possible to add a Separate LightSelect Render element for Direct and indirect illumination ?
It is a known limitation for the CPU rendering, which we will work to fix.

is it true that in vray RT GPU this is already possible?
Yes, with production GPU render engine (V-Ray 3), GI is automatically added per each light in the Light select RE.

Thanks!!!