Hello,
First thanks for your help on this forum, it’s very useful.
I’m new to Phoenix and I’ve been struggling with this sim file, I have one fire sim interacting with a water sim. Problem is even with my settings, it’s creating a lot of particles for foam and splash. When I render these parts it brings my computer to it’s knees with excessively long renders on that section in the lower left section of the viewport.
- Is there a way to limit how many foam and splash particles are generated or better settings? Or a way for VRAY to simplify those buckets? I’ve tried reducing samples and motion blur and that helps, but it’s not enough.
- Also when I change a setting for foam and splash, do I have to resim the entire sequence or a backup frame on the troublesome section of the animation?
Thank you,
Cyril

