Sewer tsunami testing

So I have this old model of the Tokyo undeground sewers… I always wanted to fill it with water, but didn’t have the tools for it until now.

Any tips for how to set up friction for the floor? In this version, I cheated by making an initial fillup of a few inches, which makes the tsunami water stop and splash, tumbling over itself in a dramatic way, rather than flattening out real quick.

/Jonas

Hey, this looks like a good way around it. You can make the liquid sticky to the geometry by enabling wetting+sticky, and having a bit of viscosity, but viscosity is not okay for this kind of simulations…

Cheers!

Thanks, Svetlin! Are you still planning a friction-per-object option?

/Jonas

It would be good to have…