The render elements aren’t properly exported…
It seems that there is an issue with the Object ID render element, I’ll make a note about that. Have you got any issues with some of the other RE?
Also is there anyway to denoise custom RE like the selectObject for instance?
We are working on that.
Is there any intention to have a renderElement to output occluded Background so that we don’t need to render multiple/complex to setup passes?
Doesn’t VRayBackground RE works for you? Could you clarify what exactly are you after.
weird matte objects
I can’t manage to reproduce that. Could you send/attach an example scene? Which V-Ray version are you using?
I think I am using the last nightly I could find but not super sure if it is at home or at work…
How can I know? even with maxscript I only get 3_40_02…
I think the bug is coming from the 2sided material with an override on the shadows to have transparent shadows with opaque material, it’s outputting a very wrong transparency in matteObject.
It is no longer like that in my scene since it was totally not realistic but still, it produces a unexpected result.
I can recreate it easily.
I would be glad to send you the file, I forgot where to send…
About rendering occluded things in a RE I am talking about rendering Objects behind other Objects as a Layer in exr.
It would completely remove the pain of setting/saving/sending to render multiple passes.
I asked about it a while ago and Vlado replied it wasn’t planned but I feel it is more than a must for rendering animations, with characters, background and foreground to make compositing easier especially with DOF/motionBlur where the classic multi matte in RGB is taking a lot too many pixels…
I have a lot of problems, impossible to set up passes, matte object always wrong even with very simple materials…
I feel like a magnet to problems.
On Monday I will try with the stable version but I have a feeling it won’t work better…