Is this a bug? It only happens on one frame so not sure what is happening here. Basically, the shader is fine in the simulation area but outside it goes white. Any help appreciated.
It seems to be linked to ocean subdivs. If I go back to the default value of 2 it is fine (but I need high subdivs) to reduce horizon noise. A value of 2.9 seems to have solved the issue for this particular frame. A value of 3.1 works also so for some reason the value of 3 is causing issues.
