Using this scene to create my materials in Vray Next. I did a clean retopology and UVs of this shaderball in Modo then converted the scene to Maya
Originally done in fusion 360 by Grant Warwick.
Amazing stuff man, I love the idea of having a custom made scene just for the dev look, materials and all. One can feel like in lab Thanks for sharing it.
It’s kind of worth setting up something in your house for this - lighting / shading detail is really heavily driven by size and distance so if you can make yourself a little table top reference shoot where you know the size and distance of a light source hitting your reference object, you can really quickly eliminate variables and start dialling in your bump and glossy settings!