Shaders are not saved if more than one block exists.

Hi! When saving materials, shaders are not saved if more than one block exists. Shader inside layershader.
Cinema 4d R21.207
Corona 5 hotfix2

Thanks for the help



… if you use the same block for different shaders, it doesn’t work. If you create(duplicate) separate blocks for new shaders, then materials with shaders are saved.

HI, I have responded to your support ticket. I hope you got it.