Shading improvement thoughts

Nice to read that! You should have a close look at the Stephen Hill blog post, he seems to fix some caveat of the initial presentation.

Totally understand that! :slight_smile:

Well, judging by the pictures posted on page 1 from V-Ray for Modo, apparently it does.

Hmm. Interesting. You’ll be able to check it out anyways :slight_smile:

Best regards,
Vlado

@vlado are there any plans to get diffuse roughness working on GPU?

Yup.

Best regards,
Vlado

This may help for the terminator problem :

https://link.springer.com/content/pdf/10.1007%2F978-1-4842-4427-2\_12.pdf

Hello all :slight_smile: this thead is really interesting !
what’s news about that ?

Vlado-

Any more exploration in this area? Missing Oren-Nayar

Thanks

-Michael

Indeed, did Oren-Nayar get implemented as rooughness model for the VrayMaterial in 3dsMax? Lost track of this in the changelogs, I have to admit.
I also recently asked Lele about the research of stochastic scratches feature. Was there any outcome?