Nice to read that! You should have a close look at the Stephen Hill blog post, he seems to fix some caveat of the initial presentation.
Totally understand that! ![]()
Nice to read that! You should have a close look at the Stephen Hill blog post, he seems to fix some caveat of the initial presentation.
Totally understand that! ![]()
Well, judging by the pictures posted on page 1 from V-Ray for Modo, apparently it does.
Hmm. Interesting. You’ll be able to check it out anyways ![]()
Best regards,
Vlado
@vlado are there any plans to get diffuse roughness working on GPU?
Yup.
Best regards,
Vlado
This may help for the terminator problem :
https://link.springer.com/content/pdf/10.1007%2F978-1-4842-4427-2\_12.pdf
Hello all
this thead is really interesting !
what’s news about that ?
Vlado-
Any more exploration in this area? Missing Oren-Nayar
Thanks
-Michael
Indeed, did Oren-Nayar get implemented as rooughness model for the VrayMaterial in 3dsMax? Lost track of this in the changelogs, I have to admit.
I also recently asked Lele about the research of stochastic scratches feature. Was there any outcome?