Shadow Catcher Noise

Simple test scene:

  1. Plane (Shadowcatcher material “For compositing”, Default settings)
  2. Corona spherical light source
  3. Camera
  4. Simple box with default corona material. Produces shadow to shadowcatcher material. (Problem not resolved if I remove this object)
    All other settings by default.

Problem:
Alpha channel filled with noise. See picture.
Rendered over 250 passes.

Rendered to TGA.
To see this noise: I select Alpha channel (CTRL+click on alpha channel in photoshop), then fill or erase multiple times.



Hi, I am not sure what is happening here. I will try to recreate this, or maybe you could send us the scene?
Are you using DoF in this scene?

Sure, scene in attachment.
Thank you

No DOF in scene, all settings by default.
sc_simpletest.zip (33.1 KB)

Sorry but I am unable to recreate this. The only strange thing I got was the attached image, but the dots are not in alpha channel. It is only saved like this when I pick certain options while saving (also attached). Can you write step-by-step what you did to see this error?


These dots are not visible in frame buffer.

To see this:

1 - Select Alpha channel (CTRL+click on alpha channel in photoshop), then fill or erase multiple times.

Or

2 - You can catch in by the eyedropper tool in framebuffer. (See screenshot)

I found out that it depends on the type of light source.

If I use “Rectangle” or “Disk” shape (Light) - all clean, no dots appears.

But if I choose “Cylinder” shape - Alpha channel looks funny) (screnshot).

it looks like slight self intersections. Sadly there is no way to prevent them, they will always happen from time to time.