A while ago I was working on a toon style figure with vray toon and shadow/lght falloff maps. I kept getting an error with the material and I abandoned the look and forgot about it. I was just doing a table cloth and I tried to add a shadow/light falloff but again the same overbright error with dots everywhere. Is it not possible to use a falloff with shadow light?
Shadow light doesnt work so well, as with GI renders, in a sense there is shadow and light everywhere.
That material was designed for 1 shadow and 1 light.. if you know what I mean.
if your referring to me then yes. And I believe it was completely turned off to GI. Ill have to try the gradient ramp thingy. I used to have this sweet cloth shader that used shadow/light falloff maps for the ‘fuzz’. Had to ditch it due to issues.