i can’t figure why i am getting this shadow problem.
it started when the shiplap was added (it is modeled in 3d - its not a material or displacement). so, i’m fairly sure in assuming that the shiplap is causing the problem - but i don’t know why its causing the shadow problems or how to fix it.
i am using 1.09.03r… in MAX 6. basic settings for irrad map (-3,-1, clr.4 nrm.5, dist.1, hsubs 60, interp 30) - using direct comp. for secondary bounce.
Try upping your hsubs. I was having this prob, i increased it to 100, but I think its different for different situations. Try upping it a little at a time if you have time to mess with tests.