I do a lot of these product shots on white psyches with camera animation
and always get lots of shadow flicker. I dont know how to get rid of these flickers on the ground plane or in the
small shadows where the product meets the floor. I thought my IR and QMC setting were pretty high
already. You can see it in the reflections of the glass that is on the ground. i just have 2 vray lights being reflected
and black environment-simple setup.
Here are my setting..
2 vray lights, store IR on
glass is vray material, no interp on reflect or refract, fresnel on
AA= adapative QMC 2/4, area filter =on
Prim bounce=IR map, Second=QMC
IR map -3/0
HSph= 30
Clr=0.35
Nrm=0.4
Dist=0.2
Blur GI=off
QMC Sampler noise = 0.002, samples=8, Global=1
here is the clip…
should i be using Adaptive Subdiv instead of QMC for AA?
should i be using raytrace area shadows instead? (store IR off?)
anyone else do lots of these have any advice? help please!
thanks!
I am not using a saved IR map since there is animation involved and its being cacld every frame. Lights not moving, nope..Seems like a simple scene not sure why its so bad GI flicker..especially with 0.002 noise thresh. I could make the IR map -3/1 but render times go through the roof. (sigh)
could the scale of the scene (like if the glasses were very small) in max space be affecting anything? i noticed when i merged the glasses they were pretty small compared to the lighting setup, which i made smaller to be more proportionate to the objects..
thanks DaForce…well easy things first…
glass in not intersecting floor, no errors or warning in log.
By LC/LC I am assuming you mean Lightcache in both primary and secondary bounces? i have never used that but i wil give it a go. what is flythrough mode? Still learnin’…
Yeah thats what i mean by LC/LC 1stbounce/2ndbounce
In the LC rollout there is a pulldown menu at the bottom change it from single frame to flythrough, that will calculate the LC for the entire animation in one go which can help prevent flickering. Set the subdivs to around 2000. as that will need to be spread out over the animation length.
This certainly isnt a final rendering option but im just getting you to try it to see if it renders cleanly.
Also what build of Vray are you using?
And if all else fails, if you want you can send me your scene and I can give it the once over and see if i can find the problem for you.
hey thanks..i will try that now. i have removed the water to see if that was a factor but same problem, so its not that. if it works then, i guess i want to use LC all the time since i do a lot of camera moves on white-background objects. I will post the results…I am using 1.50.06
if no good, that would be great if you could look at the file…thanks again!
Ok, i just rendered the anim out with RC3 and its still flickering as it was in yours. I will have a look better when i get home shortly (in the next hour or so) and try and solve it then.
Its a little tricky to do at the moment thru VNC.. haha