Shadows of Ghost Town

Hi everybody, this is my latest render⁣
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:red_triangle_pointed_down: title: "π’π‘πšππ¨π°π¬ 𝐨𝐟 𝐆𝐑𝐨𝐬𝐭 𝐓𝐨𝐰𝐧"⁣
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a personal project of mine that I have done with passion and joy to illustrate my imagination after quite some time.⁣
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For this peice, I have used:⁣
3dsmax, corona, photoshop, #Substance_Painter, #RizomUV, #RailClone⁣
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hope you like it.⁣

my instagram:
https://www.instagram.com/mohseni.mr/

one of my scripts that I have used in this project.

:red_circle: Substance Painter Batch Loader⁣
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My latest 3dsMax script (using .NET controls) to load multiple texture sets that generated using substance default export presets for chaosgroup vray and corona render engines then create material based on the engine you choose using those texture sets with correct gamma applied.⁣
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there is also an option to add color correction node for greater control ⁣
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you can create a new view for the slate material editor and put created material into it to help you organize in a better way⁣
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if your texture sets have an emissive channel for emitting light you have also an option to create Corona or VRay light material instead of the default material⁣
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if you do not want default 3dsMax bitmap loader you can use VRayHdri loader for VRay and CoronaBitmap for Corona renderer (actually it is the script default behavior)⁣
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you can also control blur for all three bitmap loader, separately for diffuse and all other channels⁣

autodesk chaosgroup #substance3d 3dsmax corona vray #substance_painter #3dsmaxscript script scriptspot #agentsofchaos ⁣#MadeWithSubstance #substancepainter