Sharp edge of shadow with bump mapping

Hello everyone,

I have an issue with bump mapping. When bump map is set to 0 everything is fine, but when I increase bump to 100 in bitmap slot then the issue with sharp shadow appears. You can see it in attachments.
I have one v-ray sphere light in my scene. In bump slot there is noise map.
I tested renders with different values in shadow bias in v-ray light setting, but it doesnt help.

Can someone tell me If Chaos Group developers will find the solution for this problem in near future?
I rembember that I found information that Fstorm solved the problem some time ago.

Best regards
bump.rar (23.1 KB)


Hi,

The light an material behavior for this setup seems to be normal. Rough surfaces reflect the light in a different way and produces more “flat” results. You are using a very small and high intensity light source in this scene which makes the border line between the shadow and lit surface more apparent.